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	<title>News RSS feed &#45; Grand Theft Ultra Mod for Grand Theft Auto: San Andreas - Mod DB</title>
	<description>Subscribe to the Mod DB Grand Theft Ultra Mod for Grand Theft Auto: San Andreas news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 29 Nov 2009 09:36:09 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>UPDATE FOR 05JUL05</title>
		<link>http://www.moddb.com/mods/grand-theft-ultra/news/update-for-05jul05</link>
		<pubDate>Tue, 05 Jul 2005 12:50:31 -0500</pubDate>
		<description>Hey all, sorry for the lack of updates the past 2 weeks. I&#039;ve been away dealing with a death in the family, not to mention brushing up hardcore on my modeling skills with Maya. Right now the project is a bit lull as we&#039;re still waiting for proper modeling tools to be released. One spot of</description>
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		<title>Update for 23JUN05</title>
		<link>http://www.moddb.com/mods/grand-theft-ultra/news/update-for-23jun05</link>
		<pubDate>Thu, 23 Jun 2005 03:17:21 -0500</pubDate>
		<description>Wow, 2 days time and we&#039;ve already had some major progress. We&#039;re still waiting on a proper mapper to be released for GTA:SA, so keep your fingers crossed. Also, our good friend VTO has kindly enough translated our FAQ and site into Italian over at We&#039;re still looking to have it translated</description>
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		<title>Update for 21JUN05</title>
		<link>http://www.moddb.com/mods/grand-theft-ultra/news/update-for-21jun05</link>
		<pubDate>Tue, 21 Jun 2005 13:47:42 -0500</pubDate>
		<description>Hey guys, sorry for the lack of updates for the past few days. As you can see, our team is now at 11. Our target team roster is 18, and we&#039;re in desperate need of 2 EXPERIENCED mappers and coders each, an EXPERIENCED texture artist who has Photoshop and has worked with GTA TXDs before, and a mission</description>
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		<title>UPDATE FOR 17JUN05</title>
		<link>http://www.moddb.com/mods/grand-theft-ultra/news/update-for-17jun05</link>
		<pubDate>Fri, 17 Jun 2005 18:09:34 -0500</pubDate>
		<description>As you can see, we&#039;ve recruited some top notch team members this week already. We now have a modeler working on the poly counts, a coder helping me with the IPLs and IDEs, and work is almost complete on preliminary importing. Stay tuned!</description>
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		<title>Update for 16JUN05</title>
		<link>http://www.moddb.com/mods/grand-theft-ultra/news/update-for-16jun05</link>
		<pubDate>Wed, 15 Jun 2005 19:06:29 -0500</pubDate>
		<description>Well, we have our first team member now! Evilhunter32 will be handing some of the voice acting for us. Great to have you onboard! Also, as many of you have seen, I&#039;ve posted a mock up of what the combined world may look like. I&#039;ve also got a working copy of MooMapper cobbled together to view</description>
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		<title>Update for 15JUN05</title>
		<link>http://www.moddb.com/mods/grand-theft-ultra/news/update-for-15jun05</link>
		<pubDate>Wed, 15 Jun 2005 03:51:05 -0500</pubDate>
		<description>Today I started going through the IDEs and IPLs for San Andreas. I&#039;ve been analyzing the coordinate system SA uses, and I&#039;ve confident that importing the world models for GTA III and Vice City won&#039;t be too difficult. I will begin doing some preliminary testing of importing by hand later</description>
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