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	<title>Images RSS feed &#45; Ground Zero Mod for Doom III - Mod DB</title>
	<description>Subscribe to the Mod DB Ground Zero Mod for Doom III image feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 29 Nov 2009 02:52:35 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
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		<title>Character concept</title>
		<link>http://www.moddb.com/mods/ground-zero/images/character-concept2</link>
		<pubDate>Fri, 29 Feb 2008 13:19:09 -0600</pubDate>
		<description>Experiment in retro&#45;futuristic apocalypse fashion, Niamh O&#39;Connor (http://www.artofembarr.com)</description>
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		<title>Character concept</title>
		<link>http://www.moddb.com/mods/ground-zero/images/character-concept1</link>
		<pubDate>Fri, 29 Feb 2008 13:18:20 -0600</pubDate>
		<description>Using car parts and other debris for rough armor. By Jayme Hayes (http://www.blackearth.artisticfire.com/)</description>
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		<title>Architecture</title>
		<link>http://www.moddb.com/mods/ground-zero/images/architecture</link>
		<pubDate>Fri, 29 Feb 2008 13:09:19 -0600</pubDate>
		<description>Layering on additional detail before texture work. These buildings are constructed from small tiles and decorative objects that are placed together in pseudo&#45;random configurations. Models are continually going through revision, the process changing complete once destruction became a feature.</description>
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		<title>Gradual visual developments</title>
		<link>http://www.moddb.com/mods/ground-zero/images/gradual-visual-developments</link>
		<pubDate>Fri, 29 Feb 2008 13:09:19 -0600</pubDate>
		<description>Very rough texture work in this early prototype of procedural building generation. This is the same map loaded several times, note the variation in layout and building configurations.</description>
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		<title>Atmosphere concept</title>
		<link>http://www.moddb.com/mods/ground-zero/images/atmosphere-concept</link>
		<pubDate>Fri, 29 Feb 2008 13:08:16 -0600</pubDate>
		<description>Courtesy of Reto Kaul (www.gizmodus.com)</description>
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		<title>Character concept</title>
		<link>http://www.moddb.com/mods/ground-zero/images/character-concept</link>
		<pubDate>Fri, 29 Feb 2008 13:08:16 -0600</pubDate>
		<description>Fashion/gear concept by Jennifer Jermantowicz (http://www.pasaii.com/)</description>
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		<title>Character Sheet</title>
		<link>http://www.moddb.com/mods/ground-zero/images/character-sheet</link>
		<pubDate>Tue, 07 Feb 2006 21:44:48 -0600</pubDate>
		<description>Draft of the character sheet. We will only include
skills that are actually useful, and so far have
solid plans for everything here.
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		<title>Combat</title>
		<link>http://www.moddb.com/mods/ground-zero/images/combat</link>
		<pubDate>Tue, 07 Feb 2006 21:35:55 -0600</pubDate>
		<description>Using Doom 3 zombies as dummy placeholders to test
our combat system. Download the current release to
see it in action. In the HUD you can see text
reports and AP/Health lights updating.
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		<title>Springhill</title>
		<link>http://www.moddb.com/mods/ground-zero/images/springhill</link>
		<pubDate>Tue, 07 Feb 2006 21:33:18 -0600</pubDate>
		<description>Current build of the town of Springhill. We are
using this as a prototype to build up technical
features and media assets before moving into
producing other gameworld locations. All
structures are made from 10x10 foot static mesh
&quot;tiles&quot; and miscellaneous trim.
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		<title>Guard Tower</title>
		<link>http://www.moddb.com/mods/ground-zero/images/guard-tower</link>
		<pubDate>Tue, 07 Feb 2006 21:30:56 -0600</pubDate>
		<description></description>
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