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	<title>News RSS feed &#45; Intelligent Design Mod for Half&#45;Life 2 - Mod DB</title>
	<description>Subscribe to the Mod DB Intelligent Design Mod for Half&#45;Life 2 news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Mon, 23 Nov 2009 04:38:00 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>February News post</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/february-news-post</link>
		<pubDate>Sat, 23 Feb 2008 23:49:13 -0600</pubDate>
		<description>Update regarding public wiki for design information, as well as new art contained within. Update on status of Tech Release with prop model images. Team standpoint on graphics vs. game play.</description>
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		<title>January 2008 News Post</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/january-2008-news-post</link>
		<pubDate>Sun, 13 Jan 2008 23:17:46 -0600</pubDate>
		<description>IDMOD presents the January 2008 News Post, Topics include:  Information about consolidation and cleaning up of public design information   Intelligent Design Tech Release 1.0</description>
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		<title>May NewsPost</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/may-newspost</link>
		<pubDate>Mon, 11 Jun 2007 13:15:35 -0500</pubDate>
		<description>Hey MODDB, here&#039;s a snippet of our news post contained on the Intelligent Design Website found here ... This individual has since disappeared from our active sight. I haven&#039;t really talked to him beyond a couple of words for months now. So we lost him as a guide to what he had done in preparing</description>
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		<title>Through the rabbit&#45;hole</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/through-the-rabbit-hole</link>
		<pubDate>Fri, 09 Mar 2007 15:20:08 -0600</pubDate>
		<description>The team at Intelligent Design has been busy working away on various aspects of the mod. Instead of working silently for months and then showing you a single model or map screen&#45;shot, we&#039;ve decided to take a more hands&#45;on approach and let our fans see where we are in terms of our development cycle</description>
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		<title>Happy Holidays!</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/happy-holidays3</link>
		<pubDate>Mon, 01 Jan 2007 23:07:18 -0600</pubDate>
		<description>First the obligatory HAPPY HOLIDAYS from the ID team. Secondly, hello to Freddeh who was remarking on my lack of update (though I said it would be up days ago). I PROMISED him it would be done before the end of today and as I&#039;m typing this note it&#039;s 11:25 so go&#45;go me :) Now onto Intelligent</description>
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		<title>Intelligent Design &#45; Large Media Update</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/intelligent-design-large-media-update</link>
		<pubDate>Wed, 08 Nov 2006 15:43:55 -0600</pubDate>
		<description>Intelligent Design, a science&#45;fiction RTS/FPS Hybrid mod for Half&#45;Life 2, recently posted a very large media update. This media release shows off the first bit of the new work from their conceptual artist Farhat Ali, and also gave glimpses into some of the mapping work that is being done. Check it out</description>
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		<title>New Concepts!</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/new-concepts1</link>
		<pubDate>Mon, 14 Aug 2006 19:17:30 -0500</pubDate>
		<description>Hello fans of Intelligent Design, we&#039;ve got another media update showing our concept art team working hard as well as some excellent technical backstory to help you feel connected to the environment you&#039;ll find within Intelligent Design. One of our unspoken mottos revolves around having a</description>
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		<title>Tightening up the ship</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/tightening-up-the-ship</link>
		<pubDate>Mon, 07 Aug 2006 20:07:48 -0500</pubDate>
		<description>In an effort to give more of an identity to our mod, our community came up with a brand new logo.    We&#039;ve also taken this opportunity to give our site a little overhaul and improve it&#039;s look and appeal.  Check out the new changes to the site at  or</description>
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		<title>New Site, New Art!</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/new-site-new-art</link>
		<pubDate>Sat, 15 Jul 2006 10:44:34 -0500</pubDate>
		<description>Intelligent Design has been through a lot over the last few weeks. Our site&#039;s colo hosting facility decided that they wouldn&#039;t like to stay in business any longer and shut their doors... With our server inside. Our Webmaster at this time was also moving into a new house and has sadly been</description>
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		<title>id_Orion imagfes...</title>
		<link>http://www.moddb.com/mods/intelligent-design/news/id-orion-imagfes</link>
		<pubDate>Thu, 20 Apr 2006 11:16:29 -0500</pubDate>
		<description>After releasing the backstory, corn and spacer both got to work on building Orion Station. Here is a first glimpse at one area of that map done by spacer: PLEASE read the NOTE above the image very carefully. I&#039;ll be giving corn&#039;s room(s) the same treatment when they are ready.</description>
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