<?xml version="1.0" encoding="utf-8"?> 
<rss version="2.0">
<channel>
	 
	<link>http://www.moddb.com/mods/obsidian-conflict/downloads</link>
	<title>Obsidian Conflict Mod for Half&#45;Life 2 Downloads RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Obsidian Conflict Mod for Half&#45;Life 2 downloads feed, and get the latest files as they are uploaded.</description>
	<language>en-us</language>
	<pubDate>Thu, 04 Dec 2008 14:00:22 -0600</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Downloads</category>
	<ttl>180</ttl>
	<image>
		<title>Mod DB</title>
		<url>http://static.moddb.com/cutoff/images/logos/rss.png</url>
		<link>http://www.moddb.com/</link>
		<width>120</width>
		<height>90</height>
	</image>
	 
	<item>
		<title>Obsidian Conflict Community made Trailer</title>
		<link>http://www.moddb.com/mods/obsidian-conflict/downloads/obsidian-conflict-community-made-trailer</link>
		<pubDate>Tue, 09 Jan 2007 11:54:15 -0600</pubDate>
		<description>This is a community made video trailer for Obsidian Conflict. It shows off several of the mods maps, gameplay, and features. Take a look, see what you have been missing. ;)</description>
		<guid isPermaLink="false">downloads5796</guid>
		<enclosure url="http://media.moddb.com/cache/images/downloads/1/6/5796/crop_120x90/profile.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Obsidian Conflict Beta 1.22 Full</title>
		<link>http://www.moddb.com/mods/obsidian-conflict/downloads/obsidian-conflict-beta-122-full</link>
		<pubDate>Tue, 09 Jan 2007 10:59:07 -0600</pubDate>
		<description>*Changes / Additions &#45; Integrated Valves Latest Code updates. &#45; NPC_Merchant is a work in progress. &#45; Grapple weapon is a work in progress. &#45; trigger_player_count added. ( Several handy tools in one. ) &#45; npc_hydra changes. ( Killing only the player in index 2. ) &#45; Added monster_human_assassin. &#45; New Game Mounts plus mounts options menu updated. &#45; Half&#45;Life 1 Style Ladders Readded. Half&#45;Life 2 Ladders still intact. &#45; Hgrunts have default weapons for HL Source Maps. &#45; Added new changelevel system. Entity (Save / Restore) and Player (Save / Restore) on map change. Only for maps built in a series. &#45; Custom Weapon &#115;cripts added. ( use weapon_&#115;cripted for even greater customizability. ) &#45; Gonarch is non&#45;solid on death now. &#45; New Human Grunt Models created by Romka. &#45; Added npc_fisherman. &#45; Added Several Entities for usage with Half&#45;Life Source Maps. &#45; Added new console command ( sv_tauplayerradiusdmg ) which when set to 0 prevents the tau cannon from doing damage to the player on charged...</description>
		<guid isPermaLink="false">downloads5795</guid>
		<enclosure url="http://media.moddb.com/cache/images/downloads/1/6/5795/crop_120x90/profile.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Obsidian Conflict Beta 1.22 to 1.23 Patch</title>
		<link>http://www.moddb.com/mods/obsidian-conflict/downloads/obsidian-conflict-beta-122-to-123-patch</link>
		<pubDate>Tue, 09 Jan 2007 10:48:17 -0600</pubDate>
		<description>*Changes / Additions &#45; Crowbar now swings at the same speed as the Half&#45;Life 2 Singleplayer Crowbar &#45; Added Half&#45;Life 1 Train Sounds. &#45; ent_remove command will no longer allow removing of players. &#45; Alterations to the Sniper Zoom and view wobble. &#45; Added Nihilanth NPC. &#45; Re&#45;added Dynamic Footstep sounds on players. &#45; Added spawnflag to zombies that removes their headcrab &#45; Added secondary attack type &quot;grenade&quot; to weapon_&#115;cripted. &#45; Added TracerType, TracerFrequency, and ImpactEffect to weapon_&#115;cripted &#115;cripts. *Fixes &#45; Fixed Several Server Side Crashes. &#45; Fixed Houndeye Radial Path Finding crash. &#45; Fixed Stunstick Animations. &#45; Fixed Half&#45;Life 1 Style Helicopter Sounds. &#45; Fixed Half&#45;Life 1 Barney Muzzle Flash. &#45; Fixed Half&#45;Life 1 Assassin Muzzle Flash. &#45; Fixed Half&#45;Life 1 Assassin Grenade velocity. &#45; Fixed Half&#45;Life 1 Assassin Overbright HDR Materials &#45; Removed bright muzzle flash from Half&#45;Life 1 Alien Grunt. &#45; Fixed Skybox Explosions not showing. &#45; Fixed Several...</description>
		<guid isPermaLink="false">downloads5794</guid>
		<enclosure url="http://media.moddb.com/cache/images/downloads/1/6/5794/crop_120x90/profile.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Obsidian Conflict Beta 1.21 to 1.22 Patch</title>
		<link>http://www.moddb.com/mods/obsidian-conflict/downloads/obsidian-conflict-beta-121-to-122-patch</link>
		<pubDate>Sat, 30 Dec 2006 21:58:55 -0600</pubDate>
		<description>*Changes / Additions &#45; Integrated Valves Latest Code updates. &#45; NPC_Merchant is a work in progress. &#45; Grapple weapon is a work in progress. &#45; trigger_player_count added. ( Several handy tools in one. ) &#45; npc_hydra changes. ( Killing only the player in index 2. ) &#45; Added monster_human_assassin. &#45; New Game Mounts plus mounts options menu updated. &#45; Half&#45;Life 1 Style Ladders Readded. Half&#45;Life 2 Ladders still intact. &#45; Hgrunts have default weapons for HL Source Maps. &#45; Added new changelevel system. Entity (Save / Restore) and Player (Save / Restore) on map change. Only for maps built in a series. &#45; Custom Weapon &#115;cripts added. ( use weapon_&#115;cripted for even greater customizability. ) &#45; Gonarch is non&#45;solid on death now. &#45; New Human Grunt Models created by Romka. &#45; Added npc_fisherman. &#45; Added Several Entities for usage with Half&#45;Life Source Maps. &#45; Added new console command ( sv_tauplayerradiusdmg ) which when set to 0 prevents the tau cannon from doing damage to the player on charged...</description>
		<guid isPermaLink="false">downloads5663</guid>
		<enclosure url="http://media.moddb.com/cache/images/downloads/1/6/5663/crop_120x90/profile.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Obsidian Conflict Beta 1.21 Full</title>
		<link>http://www.moddb.com/mods/obsidian-conflict/downloads/obsidian-conflict-beta-121-full</link>
		<pubDate>Sun, 19 Nov 2006 17:27:35 -0600</pubDate>
		<description>Obsidian Conflict Beta 1.21 ======================= *Fixes &#45; Fixed a couple of crashes on the server. &#45; Fixed missing materials in oc_stadium. &#45; Added mp_mapvotepercentage to settings.scr. Obsidian Conflict Beta 1.2 ======================= *Changes / Additions &#45; Updated to the latest Valve Codebase, HDR etc... &#45; Telefragging radius lowered. &#45; Medkit model replacment ( Hammer Option ) &#45; Episode 1 GCF mounting option. &#45; HL1 Gonarch added. &#45; HL1 Scientist updates. &#45; game_lives_manager entity added to give and take lives from the red and blue teams. &#45; Team based NPCs option. &#45; Helmet now prevents nerve gas damage. &#45; Team player skins. &#45; Hgrunt added, created from combine AI. &#45; Added NPC Owner field in Hammer npc properties. &#45; Added Valve MP3 Player. &#45; Added hud countdown timer for mappers. ( Stop, Start, Hide, Show, Name, trigger inputs and outputs plus further customization. ) &#45; Some npcs will be allowed to follow players on use, mappers choice. &#45; Sniper Rifle Sway changed for the better....</description>
		<guid isPermaLink="false">downloads5103</guid>
		<enclosure url="http://static.moddb.com/cutoff/images/logos/downloads.png" length="" type="" />	</item>
	 
	<item>
		<title>Obsidian Conflict Beta 1.1 to 1.2 Patch</title>
		<link>http://www.moddb.com/mods/obsidian-conflict/downloads/obsidian-conflict-beta-11-to-12-patch</link>
		<pubDate>Sun, 24 Sep 2006 10:23:45 -0500</pubDate>
		<description>Version 1.2 Changelist: ======================== *Changes / Additions &#45; Updated to the latest Valve Codebase, HDR etc... &#45; Telefragging radius lowered. &#45; Medkit model replacment ( Hammer Option ) &#45; Episode 1 GCF mounting option. &#45; HL1 Gonarch added. &#45; HL1 Scientist updates. &#45; game_lives_manager entity added to give and take lives from the red and blue teams. &#45; Team based NPCs option. &#45; Helmet now prevents nerve gas damage. &#45; Team player skins. &#45; Hgrunt added, created from combine AI. &#45; Added NPC Owner field in Hammer npc properties. &#45; Added Valve MP3 Player. &#45; Added hud countdown timer for mappers. ( Stop, Start, Hide, Show, Name, trigger inputs and outputs plus further customization. ) &#45; Some npcs will be allowed to follow players on use, mappers choice. &#45; Sniper Rifle Sway changed for the better. &#45; Simple vote command for changing the level. Good if the map is stuck, etc... Vote is determined by a percentage console command. &#45; Several included high def HL1 model replacements thanks to...</description>
		<guid isPermaLink="false">downloads4104</guid>
		<enclosure url="http://static.moddb.com/cutoff/images/logos/downloads.png" length="" type="" />	</item>
	 
	<item>
		<title>ObsidianBeta 1.1 Full</title>
		<link>http://www.moddb.com/mods/obsidian-conflict/downloads/obsidianbeta-11-full</link>
		<pubDate>Tue, 08 Aug 2006 07:23:51 -0500</pubDate>
		<description>Obsidian Conflict Beta 1.1 FULL</description>
		<guid isPermaLink="false">downloads3001</guid>
		<enclosure url="http://media.moddb.com/cache/images/downloads/1/4/3001/crop_120x90/profile.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Obsidian Conflict Beta 1.1 Patch</title>
		<link>http://www.moddb.com/mods/obsidian-conflict/downloads/obsidian-conflict-beta-11-patch</link>
		<pubDate>Thu, 03 Aug 2006 21:34:19 -0500</pubDate>
		<description>*Changes / Additions &#45; Updated Manhack V model. &#45; Medkit Stay Timer ( sv_playermedkitstaytime ). &#45; Gib Fade Timer ( sv_giblifetime ). &#45; Updated Player Skin. &#45; New Scoring system. &#45; Flag added to npc_floor_turret to not allow physgun or player pickup. &#45; Added Lives Option. &#45; Updated FGD plus added HL1 NPC entries. &#45; Added support for clientside ragdoll breakmodels (Including Strider Gibs). &#45; Added Alient Grunt NPC &#45; Zombine can now run with Nades. &#45; Zombine Nades are more Powerfull. &#45; Updated Obsidian Font. *Fixes &#45; Fixed a number of sound issues with new npcs. &#45; Fixed Player Manhack scared of Zombie npcs. &#45; Fixed Missing Slam Texture. &#45; Fixed Multiple Weapon Drop Issues. &#45; Fixed Cloaking Crash &#45; Fixed Gauss V model Crash. &#45; Fixed Footsteps surface crash. &#45; Fixed Barnacle NPC Crash. &#45; Fixed Modelinfo crash. &#45; Fixed Relationship Tables. &#45; Fixed Dedicated server level change crash. &#45; Fixed Zombine, now resets himself if the nade doesn&#039;t kill. *Maps &#45; Fixed Freezingpoint issues ( Loosing...</description>
		<guid isPermaLink="false">downloads2969</guid>
		<enclosure url="http://static.moddb.com/cutoff/images/logos/downloads.png" length="" type="" />	</item>
	 
	<item>
		<title>Obsidian Conflict Beta 1.0 FULL</title>
		<link>http://www.moddb.com/mods/obsidian-conflict/downloads/obsidian-conflict-beta-10-full</link>
		<pubDate>Mon, 24 Jul 2006 00:28:07 -0500</pubDate>
		<description>Obsidian Conflict Beta 1.0 FULL &#45; Rar Archive</description>
		<guid isPermaLink="false">downloads2890</guid>
		<enclosure url="http://static.moddb.com/cutoff/images/logos/downloads.png" length="" type="" />	</item>
	  
</channel>
</rss>