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	<title>Downloads RSS feed &#45; Quake Wars: Tactical Assault Mod for Enemy Territory: Quake Wars - Mod DB</title>
	<description>Subscribe to the Mod DB Quake Wars: Tactical Assault Mod for Enemy Territory: Quake Wars downloads feed, and get the latest files as they are uploaded.</description>
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	<pubDate>Sat, 21 Nov 2009 20:46:25 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Downloads</category>
	<ttl>180</ttl>
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		<title>Quake Wars: Tactical Assault v0.3.2 Mac Binaries</title>
		<link>http://www.moddb.com/mods/quake-wars-tactical-assault/downloads/quake-wars-tactical-assault-v032-mac-binaries</link>
		<pubDate>Sun, 25 Oct 2009 15:17:18 -0500</pubDate>
		<description>Mac Binaries for QWTA v0.3.2!
Servers should install this too, so Mac users can autodownload their binaries.
Just unzip to your QWTA directory, and you&#39;re all set!</description>
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		<title>Quake Wars: Tactical Assault v0.3.2</title>
		<link>http://www.moddb.com/mods/quake-wars-tactical-assault/downloads/quake-wars-tactical-assault-v032</link>
		<pubDate>Sun, 09 Aug 2009 09:44:32 -0500</pubDate>
		<description>Quake Wars: Tactical Assault v0.3.2
The latest full install release of QWTA.</description>
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		<title>Quake Wars: Tactical Assault v0.3.1</title>
		<link>http://www.moddb.com/mods/quake-wars-tactical-assault/downloads/quake-wars-tactical-assault-v031</link>
		<pubDate>Wed, 15 Apr 2009 07:45:53 -0500</pubDate>
		<description>A new release(Standalone: You don&#39;t need QWTA v0.3 or earlier installed for this to work.) that addresses a few problems in v0.3, as well as adding additional features.</description>
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		<title>Quake Wars: Tactical Assault v0.3</title>
		<link>http://www.moddb.com/mods/quake-wars-tactical-assault/downloads/quake-wars-tactical-assault-v03</link>
		<pubDate>Sat, 04 Apr 2009 07:24:06 -0500</pubDate>
		<description>A complete standalone release compatible with ETQW v1.5 and supporting both Windows and Linux.</description>
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		<title>Quake Wars: Tactical Assault v0.21</title>
		<link>http://www.moddb.com/mods/quake-wars-tactical-assault/downloads/quake-wars-tactical-assault-v021</link>
		<pubDate>Sun, 27 Jan 2008 02:42:48 -0600</pubDate>
		<description>A quick patch release(Standalone: You don&#39;t need QWTA v0.2 or earlier installed for this to work.) that addresses two problems discovered with the v0.2 release of Quake Wars: Tactical Assault.</description>
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		<title>Quake Wars: Tactical Assault v0.2</title>
		<link>http://www.moddb.com/mods/quake-wars-tactical-assault/downloads/quake-wars-tactical-assault-v02</link>
		<pubDate>Thu, 24 Jan 2008 04:46:41 -0600</pubDate>
		<description>QWTA&#39;s second release. A lot more is planned for the future, as creating this mod is an ongoing process. Still feeling out what seems right in a Quake Wars realism mod... Some highlights of QWTA v0.2 include blood effects, players not being visible to radar any more, improved spectator cycling, and some spawn/respawn changes to help cut down on vehicle spam. Also included are the removal of several features introduced into BaseETQW v1.4 that are geared to arcade&#45;style gameplay: minedots, APT/BDT/ProxMine lockon warnings, and the QWTA shotgun behaves more like the BaseETQW v1.2 shotgun.</description>
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		<title>Quake Wars: Tactical Assault v0.11 Patch</title>
		<link>http://www.moddb.com/mods/quake-wars-tactical-assault/downloads/quake-wars-tactical-assault-v011-patch</link>
		<pubDate>Mon, 17 Dec 2007 01:57:38 -0600</pubDate>
		<description>This is a linux&#45;only patch and is not required for Windows installations of QWTA.</description>
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		<title>Quake Wars: Tactical Assault v0.1</title>
		<link>http://www.moddb.com/mods/quake-wars-tactical-assault/downloads/quake-wars-tactical-assault-v01</link>
		<pubDate>Sat, 15 Dec 2007 01:22:09 -0600</pubDate>
		<description>This is merely a very early release of QWTA. A lot more is planned for  the future, as creating this mod is an ongoing process. So far,  the main features(summarized at the most basic) include:  * Strafejumping eliminated. * Head and neck hit locations&#39; damage multipliers increased slightly. * Unscoped/unironsighted weapon spreads increased(accuracy decreased). * Weapon damages against players increased. * Weapon damages against vehicles and deployables decreased. * Player respawn times increased. * Vehicle respawn times increased.</description>
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