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	<link>http://www.moddb.com/mods/requiem-avenging-angel/news</link>
	<title>Requiem: Avenging Angel  Mod for Quake 4 News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Requiem: Avenging Angel  Mod for Quake 4 news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Sat, 07 Nov 2009 13:30:54 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Requiem : AA, The Texture Pack</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/requiem-aa-the-texture-pack</link>
		<pubDate>Mon, 23 Mar 2009 17:40:53 -0500</pubDate>
		<description>Since the Requiem Team is preparing the start of Xen development, we wanted to share some of our work with the community. Here is a texture pack of the textures we made for RAA.</description>
		<guid isPermaLink="false">articles36690</guid>
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		<title>HACKED !</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/hacked1</link>
		<pubDate>Mon, 15 Sep 2008 05:26:04 -0500</pubDate>
		<description>That&#39;s a shame, to see that, there&#39;s still some asshole trying to put down random websites. Our dedicated server as been hacked a few days ago.</description>
		<guid isPermaLink="false">articles31009</guid>
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		<title>Still working, and waiting...</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/still-working-and-waiting</link>
		<pubDate>Fri, 30 May 2008 03:21:31 -0500</pubDate>
		<description>It&#39;s been two months, two long months... i worked pretty hard on every project i&#39;m involved. Requiem, Xen Project and Beyond The Red Line. But, still, Requiem is my main priority.</description>
		<guid isPermaLink="false">articles28513</guid>
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		<title>Requiem on the road, Xen Slowed Down...</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/requiem-on-the-road-xen-slowed-down</link>
		<pubDate>Mon, 17 Mar 2008 15:37:18 -0500</pubDate>
		<description>We&#39;re working really hard with Sebultura to release Requiem within the next couple of months. Some new stuff, lots of bugs corrected and a new map called Johna&#39;s Basements. Besides that, as you may know, Aliens : Colonial Marines is powered by the Unreal Engine 3, so we are waiting for it&#39;s release to continue our work on the mod.</description>
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		<title>Requiem AA : Release coming soon</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/requiem-aa-release-coming-soon</link>
		<pubDate>Fri, 22 Feb 2008 10:57:44 -0600</pubDate>
		<description>Back on the scene for these two new screenshots of the incoming release of Requiem AA. We are actually working on a pretty big crash... totally annoying crash, which happen everytime you kill a monster.</description>
		<guid isPermaLink="false">articles26452</guid>
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		<title>Requiem MOTY Trailer</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/requiem-moty-trailer</link>
		<pubDate>Wed, 13 Dec 2006 09:37:37 -0600</pubDate>
		<description>Here we are, the new trailer for our mod specially made for the MOTY, powers, Angel Time, new Objectives system, Ascension jump... lots of new things just for your pleasure. But less talk, more video... RAA Trailer 4 &#45; Mod Of The Year (Mid Res ~ 40 megs) RAA Trailer 4 &#45; Mod Of The Year (High Res ~ 55</description>
		<guid isPermaLink="false">articles19587</guid>
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		<title>New Features</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/new-features</link>
		<pubDate>Thu, 16 Nov 2006 08:16:40 -0600</pubDate>
		<description>Requiem is still alive even if we don&#039;t communicate much. Our coder Sebultura just released a first version of the Dynamic Music System, allowing the music to follow the player&#039;s actions as he fight bad guys in New Damascus streets. We also have a little surprise which should please the old</description>
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		<title>Requiem for a first birthday</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/requiem-for-a-first-birthday</link>
		<pubDate>Mon, 04 Sep 2006 12:44:34 -0500</pubDate>
		<description>Here it is ! it&#039;s been a year since we began the development of the Requiem : Avanging Angel mod for Quake 4. Many things happened: the team has finally grown up to ten peolple, a little more with contributors and our workflow now becomes better day after day, as our artists ! I think we all learned</description>
		<guid isPermaLink="false">articles18385</guid>
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		<title>First in&#45;game video !</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/first-in-game-video</link>
		<pubDate>Sun, 18 Jun 2006 15:08:05 -0500</pubDate>
		<description>At last, the Requiem Team is proud to unveil the first in&#45;game footage, showing some of the new elements added, such as new monsters, weapons, powers and effects. Download the trailer here ! (4:30 min | 96 MB) We are almost complete on the code side: all the core gameplay systems are now fully functionnal</description>
		<guid isPermaLink="false">articles17365</guid>
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		<title>Interview and new medias</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/interview-and-new-medias</link>
		<pubDate>Mon, 08 May 2006 09:29:59 -0500</pubDate>
		<description>It&#039;s been a while since we last talked about our progress, let&#039;s correct that. First of all, we were interviewed by PMods.net, you can find the entire interview with first ingame shots and renders here ! (french only, there may be a translation comming in a few days). As you can see, we have</description>
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