http://www.moddb.com/mods/rule-12/news News RSS feed - Rule 12 Mod for Morrowind - Mod DB Subscribe to the Mod DB Rule 12 Mod for Morrowind news feed, and get the latest updates as they are posted. en-us Sat, 28 Nov 2009 21:19:56 -0600 Copyright 2009, DesuraNET Pty Ltd Articles 180 Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/ 120 90 Rule 12 Progress Report http://www.moddb.com/mods/rule-12/news/rule-12-progress-report Sun, 16 Aug 2009 17:44:19 -0500 Just in case anyone was wondering... ;) After moving it about a bit on my various computers and hard-drives, I've given it a permanent portable home. And so, with a new, far more accessible home (I wasn't putting in much time but it had been on my second comp, which is now a server), I'm diving back in. In addition, I'll be making use of the newest advances in MGE's development (a few of which I've made ;)) to improve the visual quality. The Stable Alpha of R12 will be released ASAP. articles42450 General Update http://www.moddb.com/mods/rule-12/news/general-update11 Wed, 03 Dec 2008 20:49:18 -0600 It's been a while since I posted an update for R12, but development continues. The first two cities are essentially done, with a couple quests each (one that spans both). Music has been added (custom made, many thanks to Paul Curtis, did a great job with the ambience), items have been added and changed, and various internal systems have been worked on. Some AI has been changed, many things simplified, and organized better. articles32835 New Site http://www.moddb.com/mods/rule-12/news/new-site30 Sun, 21 Sep 2008 10:53:35 -0500 In the past few days, I've built and opened a new site for Rule 12 (and Black Sun Studios). It has everything I've thought needed so far (image gallery, downloads, docs), and hopefully will become a useful resource for the project and team. articles31160 Dev Build 2 http://www.moddb.com/mods/rule-12/news/dev-build-2 Tue, 02 Sep 2008 20:58:23 -0500 After quite a while, we've finally gotten the point where we can release a full milestone build. After merging in a load of resources from the Ashes of Apocalypse project (many, many, many thanks to NukeouT for granting permissions), and totally rebuilding Blue River Settlement, the build's been compiled at uploaded. It runs straight outta the box, and you can run around BRS and talk to the residents. Also included is MGE and a custom-built for R12 bloom shader, used in the most recent screens. articles30708 Another Update http://www.moddb.com/mods/rule-12/news/another-update10 Thu, 31 Jul 2008 16:49:45 -0500 Progress continues, albeit slowly. With a couple brief pauses, due to some things that had to be done first (y'know, those time-critical things in that unformatted mess called life), development is slightly behind. Plans are being made to get back on schedule (and even if that doesn't happen, things will still go ahead at a good pace). articles29909 New News! http://www.moddb.com/mods/rule-12/news/new-news3 Sat, 14 Jun 2008 14:30:34 -0500 Heads completely redone, a few more places, main quest concreted in, site changes, and a brief development pause. articles28833 Squads http://www.moddb.com/mods/rule-12/news/squads Wed, 04 Jun 2008 20:44:21 -0500 Well, I don't have anything tangible (or downloadable, or visible) to give you this time, but I might here soon. Current focus of development is a quest featuring squad-based combat. Things are going pretty well, and by the end of the week I'm hoping to have a in-game video up. ---Details in full--- articles28641 Update http://www.moddb.com/mods/rule-12/news/update171 Sat, 24 May 2008 13:21:27 -0500 Since the last update: Quest & item changes/additions World building Site changes articles28401 Patch Issues http://www.moddb.com/mods/rule-12/news/patch-issues Sun, 04 May 2008 11:59:18 -0500 Due to some reported issues with the patch installers, I've compiled another that is set to ignore file versions. I tested it on my system (install with original installer then immediately install patch), it seems to work. Sorry about the trouble, but it should be fixed. Unfortunately, this patch is again a full-patch (in fact, that patch program seems to have screwed up and made it a full installer), so it's a little big. I'm uploading it to my server and here now. Will be available soon. articles27975 Update http://www.moddb.com/mods/rule-12/news/update169 Mon, 28 Apr 2008 18:09:24 -0500 Just a brief update, outlining what I've gotten done and what will be in the next patch, once it gets compiled. No new screens, most of the recent work has been scripting and internal systems. The food system is almost perfectly worked out, unlike most MW mods you actually have to equip the food, so you pick what you eat and when you eat, there's just a daily requirement (configurable). Drinking will use the same system, so that's basically done too. More details in full article. articles27882