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	<title>News RSS feed &#45; Shadowing Hate Mod for Quake 4 - Mod DB</title>
	<description>Subscribe to the Mod DB Shadowing Hate Mod for Quake 4 news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 29 Nov 2009 01:09:13 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>New shots / Help wanted</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/new-shots-help-wanted</link>
		<pubDate>Tue, 15 Sep 2009 15:06:14 -0500</pubDate>
		<description>We have a couple of new still&#45;alive shots up featuring some new media we&#39;ve recently acquired, partially thanks to texture artist KC Clark.  We really desperately need more members on the team to help us develop these projects.  No matter your level of experience, we&#39;d really appreciate you dropping by our forum at www.violationentertainment.com/forum</description>
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		<title>Shadowing Hate shots</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/shadowing-hate-shots</link>
		<pubDate>Wed, 20 May 2009 17:50:50 -0500</pubDate>
		<description>We have 4 new WIP shots up, finally.  The lack of progress lately has been due to working on an entirely different game project for an entirely different platform, but we are now still as serious about Shadowing Hate as ever and hope to have newer, more complete and much higher&#45;res screenshots for you all very soon.</description>
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		<title>Alive, but need members...</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/alive-but-need-members</link>
		<pubDate>Fri, 14 Nov 2008 00:05:19 -0600</pubDate>
		<description>A quick news post to first of all say the project is still alive and going strong, and that the project is in need of mappers to make use of all the new textures and models the team has created for better maps to be created.  At the moment there are only 2 mappers on the team, so we really need more recruits ASAP ready for a small multiplayer test release.  Please visit the team forum if you have any interest in this project.</description>
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		<title>Human bases normalmapped</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/human-bases-normalmapped</link>
		<pubDate>Fri, 15 Aug 2008 23:29:00 -0500</pubDate>
		<description>I thought it was about time to show how the human character bases look normalmapped, despite being unfinished, I feel confident about getting some constructive feedback from people.</description>
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		<title>SH delay</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/sh-delay</link>
		<pubDate>Tue, 22 Jul 2008 18:54:02 -0500</pubDate>
		<description>Due to a NintendoDS project the team has been involved in, Shadowing Hate development has pretty much stopped for the moment.  The good news is that the DS project is almost done and those characters mentioned in the last news post will be on display soon, although the &quot;stress&#45;test&quot; demo and following MP demo will take even longer.  With luck we&#39;ll be able to recruit a bigger team shortly.</description>
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		<title>&quot;baking normalmaps &amp; stress&#45;test release soon&quot;</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/baking-normalmaps-stress-test-release-soon</link>
		<pubDate>Tue, 15 Jan 2008 18:30:42 -0600</pubDate>
		<description>Baking some extremely high&#45;res normalmaps for finished new character models.  A small &quot;stress&#45;test&quot; release will show the difference between the low&#45;detail and high&#45;detail releases of the project as a whole.  The high&#45;detail release will feature character models almost 9000 triangles and 4 megatexels, to give you an idea of how far things will get pushed in the high&#45;end release.</description>
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		<title>Where we at...</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/where-we-at</link>
		<pubDate>Tue, 14 Nov 2006 14:24:01 -0600</pubDate>
		<description>I decided to let loose a few new shots of some bits and pieces out of the private forum as well as add the new bigger shots from our quiet little website. Hard work is still being done on the character models to make them that much higher quality and almost perfectly compatible with the skeletons and</description>
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		<title>Recent screenshots, Feb&#039;06</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/recent-screenshots-feb06</link>
		<pubDate>Sun, 05 Feb 2006 19:08:24 -0600</pubDate>
		<description>The image gallery has been updated with some recent shots. There&#039;s still a lot going on with development and hopefully much more very soon. The blue space&#45;guy character model you can see in these latest shots was originally created for the Doom3 mod Into Cerberon but the media will also be used</description>
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		<title>Shadowing Hate Doom3 TC (050316)</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/shadowing-hate-doom3-tc-050316</link>
		<pubDate>Tue, 15 Mar 2005 09:32:16 -0600</pubDate>
		<description>Shadowing Hate is not dead, it just hasn&#039;t been the priority lately, but here are some recentish shots that include some new stuff, the MetroPD cop, female AECE elite and the &quot;gauntlet bot&quot;. Recently the project has had a major upgrade with textures and the character models will soon</description>
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		<title>postponed to QuakeIV</title>
		<link>http://www.moddb.com/mods/shadowing-hate/news/postponed-to-quakeiv</link>
		<pubDate>Sat, 27 Nov 2004 02:00:30 -0600</pubDate>
		<description>So yes, Shadowing Hate has been shifted ahead to be developed using Quake IV. The reasons being that Quake IV should really push the Doom3 engine enabling many more possibilities to benefit Shadowing Hate while creation methods will already be familiar to us and a lot of media can be ported straight</description>
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