http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news Star Trek Armada II: Fleet Operations Mod for Star Trek: Armada II News RSS feed - Mod DB Subscribe to the Mod DB Star Trek Armada II: Fleet Operations Mod for Star Trek: Armada II news feed, and get the latest updates as they are posted. en-us Sat, 07 Nov 2009 22:38:19 -0600 Copyright 2009, DesuraNET Pty Ltd Articles 180 Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/ 120 90 Star Trek Armada II: Fleet Operations - The Beauty of Numbers http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/star-trek-armada-ii-fleet-operations-the-beauty-of-numbers Sun, 01 Nov 2009 04:51:53 -0600 We are just finalizing the last parts of the Interface redo to finish the next, large patch. If you read the forums closely, you might have noticed, that we are up to changing a large portion of the balancing system. We are also adding many new gameplay aspects. Some features however have been delayed to a following patch, in order to speed development up and give you a new update as soon as possible. We don't want to get another wait period like the one you had before the 3.0 release. articles45619 Star Trek Armada II: Fleet Operations Interface Preview (Update) http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/star-trek-armada-fleet-operations-interface-preview Fri, 19 Jun 2009 17:47:38 -0500 There are still some elements in Fleet Operations that haven't changed sice the very first release of beta 1.0 in 2003. One of them you sure have seen quite often: the ingame user interface. For the upcoming version 3.0.8 of Fleet Operations along with many other additions and improvements, a completely redesigned user interface will make it's way into the mod. articles40000 Star Trek Armada II: Fleet Operations Patch 3.0.7 http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/star-trek-armada-ii-fleet-operations-patch-307 Sun, 07 Jun 2009 12:42:10 -0500 The first patch for the last big update has been released, 3.0.7. It's focus is less features but to eliminate a row of minor and some major bugs encountered in the release of 3.0.6. articles39474 Star Trek Armada II: Fleet Operations 3.0.6 released! http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/star-trek-armada-ii-fleet-operations-306-released Wed, 20 May 2009 20:14:14 -0500 So now, here is the big update you have all been waiting for - 3.0.6. articles38789 Preview: Patch 3.0.6 Content and Updates http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/preview-patch-306-content-and-updates Mon, 13 Apr 2009 12:09:06 -0500 A major problem in the past was the scaling of subsystem disabling weaponry. A disabled weaponsystem on a Borg Cube is far more fatal then on a Saber Class. To counter that problem we extended the system value to give a vessel resistences against such effects. Both the duration and the chance of being affected are reduced. In addition you will find new resistence effects added to the Borg Regeneration module... articles37433 Star Trek Armada II: Fleet Operations Patch 3.0.5a http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/star-trek-armada-ii-fleet-operations-patch-305a Mon, 16 Mar 2009 14:02:30 -0500 Ok, this little hotfix patches one more annoying crash bug and finally should make your game quite stable. This bug fixed with 3.0.5a was even present in the final version of 3.0.0, but for some reason didn't occur that often until the release of 3.0.5. Took us a long time to figure it out what it was. In case you wonder, the ingame menu still says 3.0.5. Not much else to add here. Have fun articles36415 Star Trek Armada II: Fleet Operations Patch 3.0.5 http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/star-trek-armada-ii-fleet-operations-patch-305 Sun, 08 Mar 2009 11:44:00 -0500 Yea, you may have already guessed it - after the issues with the last patch, consider the new 3.0.5 as the "real 3.0.4" Don't forget to check out the updated Romulan Intelligence Center coming with this patch, it should be a lot more interesting to use - and it's the only station that is able to gain ranks. articles36185 Star Trek Armada II: Fleet Operations Patch 3.0.4 http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/star-trek-armada-ii-fleet-operations-patch-304 Thu, 05 Mar 2009 16:05:58 -0600 So then, here is the reward for all the moaning in the forums about the 3.0.3 out of sync issue - 3.0.4 The first thing you may notice, when you fire up a game is that we have removed the credits resource entirely... No! That doesn't mean you can roll out 20 Tavaras with 3.0.4, vessels are still limited, however there is no global limit (credits) anymore. You actually have more choices now how to build up your base and fleet. If you hated the old Klingon turret model... articles36085 Star Trek Armada II: Fleet Operations 3.0 Patch 2 http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/star-trek-armada-ii-fleet-operations-30-patch-2 Tue, 17 Feb 2009 06:01:00 -0600 So here we are on the track again, greet the second patch for Fleet Operations. One feature prominently requested finally got it back into Fleet Operations - it's the save feature that we had to take out of the final release of 3.0 as some features just weren't working right (beta testers know what i mean). The reimplementation is not tested yet much, so if if you experience any issues, please report them right away. articles35464 First Patch for Star Trek Armada II: Fleet Operations 3.0 released http://www.moddb.com/mods/star-trek-armada-ii-fleet-operations/news/first-path-for-star-trek-armada-ii-fleet-operations-30-released Wed, 31 Dec 2008 15:08:39 -0600 Hello again! It's been two weeks since our 3.0 release, a lot time with a lot of feedback in the forums and via email. Thanks for all your bug reports and ideas! The first patch clears up several crashing problems that occurred on some systems, fixes some bugs notably the out of sync issues and as well an Improved AI and some balancing changes. In case you always found the build delays for the yards useless - we have changed their behavior so that now the delays are pushed at the beginning. articles33590