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	<link>http://www.moddb.com/mods/star-wars-dogfighter/images</link>
	<title>Star Wars: Dogfighter Mod for Quake Images RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Star Wars: Dogfighter Mod for Quake image feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Sat, 07 Nov 2009 21:29:13 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
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		<title>Mod DB</title>
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		<title>A Chase</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/a-chase</link>
		<pubDate>Thu, 06 Feb 2003 23:24:09 -0600</pubDate>
		<description>This is a great shot, taken by Quest I think
it&#039;s one of the best I&#039;ve posted even
considering how plain it is. The skybox (the
planet below) was done by me using Universe and
somehow it just feels right. For once,
there&#039;s no explosions, debris or any special
effects getting in the way and yet it still evokes
the high level of action the mod has.
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		<title>AT&#45;ST Exploding</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/at-st-exploding</link>
		<pubDate>Thu, 06 Feb 2003 23:19:04 -0600</pubDate>
		<description>The AT&#45;ST and Rebel Tank (inspired by Force
Commander) were two....I guess you&#039;d call
them classes that don&#039;t get much play. 
 
I find them extremely fun, if played on a proper
map &#45; something SW:D has always lacked. With the
addition of those two classes (not to mention the
storm trooper that was removed) SW:D started to
stray again from it&#039;s name and became more
genric. 
 
As a side note, I&#039;m really interested in
that Star Wars Battlefield 1942 mod, it should be
great and everything that SW:D should&#039;ve
been.
</description>
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		<title>X&#45;Wing on.....Kessel?</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/x-wing-onkessel</link>
		<pubDate>Thu, 06 Feb 2003 23:13:36 -0600</pubDate>
		<description>This is one of Quest&#039;s screenshots and
I&#039;m not entirely sure what&#039;s going on
here. It could be just a skybox, but it seems like
a map to me, and if it is a map, I never saw it. 
 
I should mention that the X&#45;Wing model was really
what triggered the Roids: Arena concept to start
changing to SW:D. I found out a lot later the
model is from the famous Star Wars Quake: Call of
the Force &#45; they dumped a lot of great models into
the community for free use when they switched to
Quake 2 &#45; after that I stopped paying attention to
them. 
 
That is, until they attacked SW:D in a thread on
their forum, claiming it to be, essentially,
AirQuake with new models. The debate raged on for
a few days and the thread was locked before anyone
could explain the misunderstanding. In the end I
felt kinda ticked off &#45; but please, no one else
bring that one up again.
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		<title>Fleeing from TIEs</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/fleeing-from-ties</link>
		<pubDate>Thu, 06 Feb 2003 23:04:04 -0600</pubDate>
		<description>Although this looks like the climactic sequence in
Return of the Jedi, it&#039;s really just another
skybox applied to roiddm2. Oh well. 
 
It&#039;s interesting to note that SW:D changes
quite a few things taken for granted in Quake,
most notable there&#039;s a new palette used with
at least one major difference &#45; a flourescent
green that is used for the Empire&#039;s blaster
cannons. 
 
While this is not entirely accurate to the films,
particularly A New Hope where TIEs are quite
clearly shown firing red blasters/tubolasers, it
is accurate to Star Wars Rogue Squadron, which is
the game I took most of my inspiration from. 
 
Besides, in a massive confusing battle it&#039;s
much more helpful to know who is shooting at who &#45;
especially since many of the ships are excessively
gray.
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		<title>Assualt on the Death Star</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/assualt-on-the-death-star</link>
		<pubDate>Thu, 06 Feb 2003 22:56:23 -0600</pubDate>
		<description>This is, of course, just a skybox applied to the
included roiddm2 map, but it was a particular good
skybox I made with SkyPaint. It&#039;s a shame all
the various skyboxen and unfinished maps
didn&#039;t make the cut in the alpha release.
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		<title>Millenium Falcon</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/millenium-falcon</link>
		<pubDate>Thu, 06 Feb 2003 22:52:25 -0600</pubDate>
		<description>This is one of Quest&#039;s shots, he and Tomaz
apparently always played as the millenium Falcon &#45;
no wonder, the ship has two linkable cannons that
fire two shots each and is one of the heaviest
armored ship in the game. 
 
There&#039;s a reason of course, the Millenium
Falcon and Slave One were supposed to be
&#039;secret&#039; and unique ships that were only
accessible a special way. I decided that this
special way would involve capturing something &#45;
ala picking up a weapon in Quake. The whole idea
was scrapped when I started work on BaseWars.
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		<title>More rebel scum meeting their doom</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/more-rebel-scum-meeting-their-doom</link>
		<pubDate>Thu, 06 Feb 2003 22:46:41 -0600</pubDate>
		<description>This probably was an earlier shot than the rest as
there isn&#039;t quite as much smoke or debris,
either that or I managed to capture the explosion
just as it occured. I think the latter. 
 
I spent a lot of time flying around the TIE
advanced, during testing the TIE&#45;A had a fully
functional hyper drive with 30 blasts in it and it
was great to zoom around the map, fight a little,
and zoom out. You can even use the hyperdrive as a
weapoin, but be careful not to while on max power
on the engines :)
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		<title>Another Explosion</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/another-explosion</link>
		<pubDate>Thu, 06 Feb 2003 22:42:04 -0600</pubDate>
		<description>The explosions in Tomaz&#039;s SW:D engine were
just beautiful, words cannot describe them.
Combined with the high resolution full color
explosion sprite generated with LordHavoc&#039;s
lhfire and the smoke from the various debris that
fly off into space, it&#039;s a captivating event
that begs you to press the screenshot key :)
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		<title>B&#45;Wing flying on Tatooine</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/b-wing-flying-on-tatooine</link>
		<pubDate>Thu, 06 Feb 2003 22:36:31 -0600</pubDate>
		<description>This is actually a DID map, and I was just testing
ground vehicles on. Harb from the ELF team (which
made DID) was onboard as a mapper for a little
while, but like so many mappers, didn&#039;t
produce much. 
 
Actually, he made one of only about 4 maps that
we had &#45; it was unplayable though, just a huge
Star Destroyer. I should put a few ents in it and
spiff it up, it might be interesting.
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		<title>A TIE Advanced blasting Rebel Scum</title>
		<link>http://www.moddb.com/mods/star-wars-dogfighter/images/a-tie-advanced-blasting-rebel-scum</link>
		<pubDate>Thu, 06 Feb 2003 22:31:45 -0600</pubDate>
		<description>This is an early shot, with a old skybox
that&#039;s probably been used to death.
</description>
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