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	<title>Tech level Mod Mod for C&amp;C: Generals News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Tech level Mod Mod for C&amp;C: Generals news feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sat, 07 Nov 2009 21:51:40 -0600</pubDate>
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		<title>Tech level Mod for Zero Hour Released</title>
		<link>http://www.moddb.com/mods/tech-level-mod/news/tech-level-mod-for-zero-hour-released</link>
		<pubDate>Wed, 06 Jul 2005 16:08:15 -0500</pubDate>
		<description>Because I receaved a load of emails about the release date of the Zero Hour verion, I decided to release a pre alpha version. This version contains Techlevel 10, 9 and 8 only, but they are fully functional and I think techlevel 9 is most important. So it&#039;s here for the people who can&#039;t wait.</description>
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		<title>Tech level Mod V1.0 Released</title>
		<link>http://www.moddb.com/mods/tech-level-mod/news/tech-level-mod-v10-released</link>
		<pubDate>Fri, 28 Jan 2005 09:22:11 -0600</pubDate>
		<description>So, you don&#039;t like superweapons and want to turn them off but you can&#039;t? Well, now you can, Tech level Mod allows you to choose a tech level from 1 to 10, just like in the good old Red &#097;lert. For example, on tech level 9 you are allowed to build and train anything but superweapons. On</description>
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