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	<link>http://www.moddb.com/mods/trigun-permanent-vacation/news</link>
	<title>Trigun : Permanent Vacation Mod for Half&#45;Life 2 News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Trigun : Permanent Vacation Mod for Half&#45;Life 2 news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 23 Nov 2008 15:00:21 -0600</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Not dead</title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/not-dead24</link>
		<pubDate>Mon, 01 Sep 2008 11:22:17 -0500</pubDate>
		<description>I&#39;ve received a couple of questions if this mod is dead and..</description>
		<guid isPermaLink="false">articles30668</guid>
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		<title>3rd person perspective implemented</title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/3rd-person-perspective-implemented</link>
		<pubDate>Mon, 12 Mar 2007 19:03:07 -0500</pubDate>
		<description>Yeah  3rd person works now. Sorry for the lack of updates.   We really do need some modelers and mappers. 2d artists wouldn&#039;t be too bad either.   Don&#039;t be too shy to sign up :D.   Email me at  :D</description>
		<guid isPermaLink="false">articles20720</guid>
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		<title>VC++ 2005 Working!Stuff Ingame (no pics yet)</title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/vc-2005-workingstuff-ingame-no-pics-yet</link>
		<pubDate>Tue, 23 Jan 2007 21:49:30 -0600</pubDate>
		<description>Yeah, i got the compiler working finally. so we can port all those guns we got ingame into the current production of the mod. Sorry for the lack of updates.. just been so busy kinda forgot O__o. A lot of the members left, but we&#039;re still rolling quite strong, if not stronger than before. If you&#039;re</description>
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		<title>Singleplayer now</title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/singleplayer-now</link>
		<pubDate>Fri, 12 Jan 2007 15:39:42 -0600</pubDate>
		<description>Sweet thanks BDN :D. Sorry we haven&#039;t posted up much news lately. We&#039;ve decided to release the mod in episodic content, so we can get it out to you faster ^____^. The maps at this point should be the slowest to produce, and can be released one blob at a time. We&#039;ll be basing the game</description>
		<guid isPermaLink="false">articles19977</guid>
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		<title>New trailer!</title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/new-trailer1</link>
		<pubDate>Sun, 02 Jul 2006 01:46:30 -0500</pubDate>
		<description>Hey there folks! I, BDNeon of Public Relations and mapping, have decided to give you a little tidbit of media to keep your hopes up while we continue our work on the mod! AR Elric has put together this AMV trailer for the mod, we hope you enjoy it! Sorry, no ingame footage, but rest assured, we are</description>
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		<title>Transformation! </title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/transformation</link>
		<pubDate>Mon, 01 May 2006 09:06:35 -0500</pubDate>
		<description>When we started the mod we had an aim, to make the best Trigun mod the world had ever seen. At the start, and I&#039;ll be the first to admit this, we were pretty unproductive and were only really doing bits of 2D work here and there. But during this time a lot of planning was laid out :D. Then along</description>
		<guid isPermaLink="false">articles16750</guid>
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		<title>Cross Punisher Complete &amp; New Staff </title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/cross-punisher-complete-new-staff</link>
		<pubDate>Mon, 24 Apr 2006 12:57:15 -0500</pubDate>
		<description>Ok so we have the mesh for the cross punisher now compelte. With a BIG thanks to Luche or Luke Dann (whichever he wants to be called). We have begun with the serious heavy work and things have suddenly gone from slow pace to...well...like a rocket thrown at us and us beating it to the finish line(if</description>
		<guid isPermaLink="false">articles16661</guid>
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		<title>Anthuzad our new character modeler</title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/anthuzad-our-new-character-modeler</link>
		<pubDate>Fri, 21 Apr 2006 09:48:53 -0500</pubDate>
		<description>yes we have a new character modeler , Anthuzad :D . this shall massivly improve progress :D</description>
		<guid isPermaLink="false">articles16610</guid>
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		<title>Modeling Has BEGUN</title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/modeling-has-begun</link>
		<pubDate>Mon, 17 Apr 2006 21:23:18 -0500</pubDate>
		<description>I&#039;ve already begun on vash &amp; knives&#039; gun model. it&#039;s 50% complete , *not inlcluding UV map* and scaling.   Modelers are still free to join :P so feel free :D</description>
		<guid isPermaLink="false">articles16565</guid>
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		<title>Hi From The New Staff </title>
		<link>http://www.moddb.com/mods/trigun-permanent-vacation/news/hi-from-the-new-staff</link>
		<pubDate>Mon, 20 Feb 2006 13:59:44 -0600</pubDate>
		<description>Hi my name is Tsumiki (FDM=FutureDomeModding) I am one of 3 GFX designers on the Permanent Vacation mod, just a quick post to introduce Myself, BDNeon our PR Manager, Enigma another GFX guy :D and Testament our sound technition and model skinner. We are working hard to bring this mod upto top&#45;notch</description>
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