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	<title>Unreal Tournament SDK Mod for Unreal Tournament Images RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Unreal Tournament SDK Mod for Unreal Tournament image feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Sat, 07 Nov 2009 09:46:13 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
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		<title>Mod DB</title>
		<url>http://static.moddb.com/cutoff/images/logos/rss.png</url>
		<link>http://www.moddb.com/</link>
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		<height>90</height>
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	<item>
		<title>Dynamic Beam Emitter Example 1</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/dynamic-beam-emitter-example-11</link>
		<pubDate>Tue, 22 Apr 2008 07:32:35 -0500</pubDate>
		<description>The Particle Engines are finished for 80 % now, including the Beam Emitters you see in action here. As you can see it&#39;s Beams are as smoothed and goog looking as those of the Unreal Engine 2 and 3.</description>
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	<item>
		<title>Dynamic Beam Emitter Example 1</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/dynamic-beam-emitter-example-1</link>
		<pubDate>Tue, 22 Apr 2008 07:32:35 -0500</pubDate>
		<description>The Particle Engines are finished for 80 % now, including the Beam Emitters you see in action here. As you can see it&#39;s Beams are as smoothed and goog looking as those of the Unreal Engine 2 and 3.</description>
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	<item>
		<title>Spiral Emitter</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/spiral-emitter</link>
		<pubDate>Thu, 07 Feb 2008 07:38:36 -0600</pubDate>
		<description>Testing the first build of the new particle engines I made a simple spiral emitter...</description>
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	<item>
		<title>Environment Mapping Tech Demo</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/environment-mapping-tech-demo</link>
		<pubDate>Wed, 02 Jan 2008 20:11:27 -0600</pubDate>
		<description>The Extension Pack will contain many Tech Demos where you can play and test around everything. In this picture you see, how the Tech Demo for Environment Maps could look like (It&#39;s not final however). You can change several settings like the displayed Mesh, the Environment Map, it&#39;s Opacity, the Lighting and so on. The Tech Demo System also supports finding hardware settings which will be displayed on the upper left of the screen. Depending on which graphics hardware you have the Tech Demo System places different logos of the hardware and graphics drivers/API you are using.</description>
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		<title>Cellshade Test</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/cellshade-test</link>
		<pubDate>Thu, 27 Dec 2007 17:13:49 -0600</pubDate>
		<description>hmm.. here we see 2 tori but they have a shiny environment map applied on AND.. what I didn&#39;t show before: a simple cellshade effect, the vertical torus has a thinner cellshade edge, while the horizontal one has a thicker cellshade edge.. 
You&#39;ll see these tori again.. in the tech demos showing tons of new possibilities in realtime.</description>
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	<item>
		<title>new UDamage + Bloom Effect</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/new-udamage-bloom-effect</link>
		<pubDate>Sun, 23 Dec 2007 23:36:58 -0600</pubDate>
		<description>Here you see the revamped UDamage with an altered source skin (not golden, now translucent with typical UDamage Effect Texture), with a panning layer (z&#45;movement not noticeable on a pic of course..) and a bloom effect</description>
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	<item>
		<title>Glowing Ripper Combiner</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/glowing-ripper-combiner</link>
		<pubDate>Sat, 22 Dec 2007 16:50:06 -0600</pubDate>
		<description>A glow combiner is used to let glowy buttons and lights perform self illumination on the Ripper. What you don&#39;t see in the dark here: that Ripper also has Environment Mapping + Specular Map, the metal appears really shiny in bright areas!

NOTE: please, please click &quot;View Original&quot; because the thumbnail version looks horrible..</description>
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		<title>UDamage Weapon Combiner</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/udamage-weapon-combiner</link>
		<pubDate>Fri, 21 Dec 2007 20:17:43 -0600</pubDate>
		<description>A combiner for weapons in action, the revamped UDamage Effect </description>
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		<title>Spark/Sprite Emitter</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/sparksprite-emitter</link>
		<pubDate>Mon, 03 Dec 2007 10:22:59 -0600</pubDate>
		<description>This Emitter draws special particles: particles with a bloom/glow effect, falling down and reacting physically correct with the hemisphere&#45;brush, they slide down each poly until finally reaching floor and fading out..</description>
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		<title>Tree/Foliage Example</title>
		<link>http://www.moddb.com/mods/unrealtournament-extension-pack/images/treefoliage-example</link>
		<pubDate>Mon, 03 Dec 2007 10:20:50 -0600</pubDate>
		<description>An old Pic from LSoNP. It showed complex trees using multiple sprites.</description>
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