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	<title>Vengeance Mod for Quake News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Vengeance Mod for Quake news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 08 Nov 2009 02:05:51 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Double Doozy</title>
		<link>http://www.moddb.com/mods/vengeance/news/double-doozy</link>
		<pubDate>Thu, 07 Jun 2007 19:31:25 -0500</pubDate>
		<description>There&#039;s a double dose of download for you today! New releases of Vr2 and vr2mod have just been uploaded! We&#039;ll start with the new Vr2 additions: Added fake CD tracks system Added support for per&#45;map 24&#45;bit texture folders Added to and fixed bugs in the fragment shader Disabled R_PushDlights</description>
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		<title>v2.2.4 Release</title>
		<link>http://www.moddb.com/mods/vengeance/news/v224-release</link>
		<pubDate>Sun, 15 Apr 2007 00:09:51 -0500</pubDate>
		<description>The new version of Vengeance r2, v2.2.4, has been released to the public! New features include: Changed sv.lightstyles to a regular array to avoid trouble with the hunk Removed smoke changing to bubbles underwater (wha?) Added cubemap support (thanks Black) Added _gloss texture loading, laying the path</description>
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		<title>2.2.3 Release</title>
		<link>http://www.moddb.com/mods/vengeance/news/223-release</link>
		<pubDate>Tue, 09 Jan 2007 20:49:40 -0600</pubDate>
		<description>Another new release of both the Vr2 engine and of vr2mod! New Vr2 features: In&#45;game resolution changing Restructured md3 draw routine, including rtlights support GL_POINTS display to rtlights with r_editlights 1 scr_screenshot_gammaboost and scr_screenshot_jpeg cvars Optimizations in world draw and</description>
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		<title>v2.2.2 and vr2mod 3</title>
		<link>http://www.moddb.com/mods/vengeance/news/v222-and-vr2mod-3</link>
		<pubDate>Wed, 06 Dec 2006 10:35:06 -0600</pubDate>
		<description>New releases of Vr2 and vr2mod! Woo&#45;friggedy&#45;hoo! Let&#039;s start off with the new Vr2 engine features: Optimized reflective water and motion blur Added new r_editlights cvars and commands Changed automatic blood texture geneation Added cl_gunx, cl_guny, and cl_gunz cvars Fixed texture shader on liquids</description>
		<guid isPermaLink="false">articles19516</guid>
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		<title>New Vr2 Media</title>
		<link>http://www.moddb.com/mods/vengeance/news/new-vr2-media</link>
		<pubDate>Wed, 29 Nov 2006 09:54:58 -0600</pubDate>
		<description>Now available for the viewing and voting pleasure of you, the ModDB audience, is a thrilling, action packed trailer for the action movie of the year Quake engine Vengeance r2 and accompanying QC mod, vr2mod. Fasten your seat belts and enjoy: Streaming from ModDB | Direct from Entar&#039;s site (MPEG)</description>
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		<title>2.2.1 Release!</title>
		<link>http://www.moddb.com/mods/vengeance/news/221-release</link>
		<pubDate>Mon, 06 Nov 2006 21:13:27 -0600</pubDate>
		<description>Yeah, took me long enough, eh? New features include, but are not limited to, real time lighting, basic .rtlights file support, lots of bugfixes, fixed dynamic crosshair, improved blood and spark particles, slightly reworked particle &#115;cript system, and more! And, to get you thoroughly riveted, here&#039;s</description>
		<guid isPermaLink="false">articles19146</guid>
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		<title>Vengeance 2.2.0 Release!</title>
		<link>http://www.moddb.com/mods/vengeance/news/vengeance-220-release</link>
		<pubDate>Fri, 21 Jul 2006 11:34:37 -0500</pubDate>
		<description>Vengeance 2.2.0 has been released!     So get on over to the website and check it out!  Entar&#039;s projects at QuakeExpo can be found here:</description>
		<guid isPermaLink="false">articles17789</guid>
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		<title>2.1.7 Released</title>
		<link>http://www.moddb.com/mods/vengeance/news/217-released</link>
		<pubDate>Sat, 18 Feb 2006 10:26:57 -0600</pubDate>
		<description>New release, hurray! Vengeance 2.1.7 is available in the downloads section. New features include: &#45; A ginormous amount of bugfixes &#45; New Light blooms &#45; Correct gamma and contrast adjustments &#45; Better accuracy of water depth sorting &#45; More Vertex arrays for faster draw &#45; Improved directional lighting</description>
		<guid isPermaLink="false">articles15733</guid>
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		<title>V2.1.6 is here!</title>
		<link>http://www.moddb.com/mods/vengeance/news/v216-is-here</link>
		<pubDate>Tue, 17 Jan 2006 15:29:22 -0600</pubDate>
		<description>Vengeance v2.1.6 has arrived! The actual list of new features is monstrous, but I&#039;ll list some of the highlights here, as well as a screenshot: &#45; Added directional vertex lighting &#45; Added adjustable vertex shading &#45; Added New &#115;criptable particle options &#45; Added vertex arrays to model drawing</description>
		<guid isPermaLink="false">articles15242</guid>
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		<title>v2.1.5 Release!</title>
		<link>http://www.moddb.com/mods/vengeance/news/v215-release</link>
		<pubDate>Fri, 09 Dec 2005 12:53:06 -0600</pubDate>
		<description>New release of Vengeance r2 is here! Changes since v2.1.4 include: &#45; Fixed reflective water &#45; Added New particle spawnmodes &#45; Added MOVETYPE_WALK ability on non&#45;player entities &#45; Added lm (list maps) console command (from shadowalker) &#45; Fixed HOME console key &#45; Added New &#115;criptable particle options</description>
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