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	<title>Downloads RSS feed &#45; Wasteland Merc 2 Mod for Fallout 2 - Mod DB</title>
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	<pubDate>Mon, 30 Nov 2009 02:59:44 -0600</pubDate>
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	<category>Downloads</category>
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		<title>Auto cooking patch</title>
		<link>http://www.moddb.com/mods/wasteland-merc-2/downloads/auto-cooking-patch</link>
		<pubDate>Tue, 03 Apr 2007 18:10:10 -0500</pubDate>
		<description>Fast Cooking 1.0 &#45; Download This is a fan&#45;made patch for the Wasteland Merc 2 mod. It speeds up the cooking process by allowing you to cook more than one piece of food at a time, the amount of which is determined by the trivial level of the food, and your outdoorsman skill. *Note* This patch does NOT require you to make a new character Each food type has a trivial point. This is the point at which you will always make the food and never burn any (theoretically). At the trivial skill you will be able to make 50 items of the food. Every 25% skill under the trivial is a lower tier of batching; 25, 10, 5, and finally 1. Also note that you’ll only be able to process a batch of food that you have enough raw resources for. For example, if you have 38 raw meats and 168% skill, you would normally be able to make 50 meats at a time; however, you’ll only be able to do 25, then 10 twice, then 5 and finally 3 singles. Special thanks to Haris82 for the !owen &#115;cript source. As well as to the...</description>
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		<title>Wasteland Merc 2 &#45;Vault Net Add&#45;on</title>
		<link>http://www.moddb.com/mods/wasteland-merc-2/downloads/wasteland-merc-2-vault-net-add-on</link>
		<pubDate>Tue, 23 Aug 2005 09:08:57 -0500</pubDate>
		<description>Wasteland Merc 2 &#45;Vault Net Add&#45;on Note: This is an expansion for Wasteland merc 2 mod. That means that you got to have Wasteland merc 2 mod installed in to your fallout 2 game for this to work. You are required to start a new char for all new features to work. Save file might still work and bug fixes will also work with no restart of char, but new stuff that is added wont appear before you start a new char. INSTALATION: Take folders &quot;&#115;cripts&quot;, &quot;proto&quot;, &quot;data&quot;, &quot;maps&quot; and &quot;text&quot; that come in this zip file and place then in Fallout2/data folder and override the existing folders. Remember that it requires original wasteland merc 2 mod to work. Cyborg patch is included in this add&#45;on. Bug Fixes &#45;Craftcomp crash if entered in combat (fixed) &#45;power armour wrong crafting requirements (fixed) &#45;crash if karma to high or low when talking to kingpin, bos quarter master and slave master (fixed) &#45;random loot boxes in raiders and alien lair in...</description>
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		<title>Wasteland Merc 2</title>
		<link>http://www.moddb.com/mods/wasteland-merc-2/downloads/wasteland-merc-2</link>
		<pubDate>Fri, 05 Aug 2005 15:32:56 -0500</pubDate>
		<description>Features: 19 new locations, custom weapons, missions, dialogs and more. This is not an add&#45;on, it is a campaign all its own. What the mod is about: In this mod you are not the chosen or vault dweller, but a simple mercenary warrior that goes around the wasteland looking for missions/jobs. All missions/jobs are redoable and are intended to be done multiple times. In this sequel of wasteland merc we have taken MMORPG elements to the max in the fallout 2 setting. You are forced to balance your skill points betwen crafting skills (outdoorsman, repair, science, doctor), thieving skills (sneak, lockpick) and combat skills or you can&#039;t make it that far. Here are some of the new features in Wasteland Merc 2: *Mining with the outdoorsman skill by using a pickaxe or drill on rocks in mines. *Crafting with the science, repair and doctor skills in your factory. *Fishing in water on coasts with outdoorsman skill by using a fishing rod. *Boxes in combat locations drop random loot and are locked...</description>
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