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	<title>X&#45;Buster Mod for Quake III Arena News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB X&#45;Buster Mod for Quake III Arena news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Fri, 10 Oct 2008 13:45:07 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Cool Clip &#45; Get it</title>
		<link>http://www.moddb.com/mods/x-buster/news/cool-clip-get-it</link>
		<pubDate>Tue, 27 Jun 2006 14:37:18 -0500</pubDate>
		<description>Here is a clip from an ingame battle, good music, nothing fancy...   XB Clip</description>
		<guid isPermaLink="false">articles17481</guid>
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		<title>X&#45;BUSTER //  Ingame Footage</title>
		<link>http://www.moddb.com/mods/x-buster/news/x-buster-ingame-footage</link>
		<pubDate>Fri, 21 Jan 2005 07:31:29 -0600</pubDate>
		<description>Greetings everyone on this fine morning in January. This is to inform you of a recent news post I made on the X&#45;Buster site of which I included a promo ingame clip of the tc. I hope you all check it out and enjoy it. Im also in the process now of making an ingame promo video that will present a wider</description>
		<guid isPermaLink="false">articles10090</guid>
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		<title>Down Time</title>
		<link>http://www.moddb.com/mods/x-buster/news/down-time</link>
		<pubDate>Mon, 22 Nov 2004 04:28:05 -0600</pubDate>
		<description>Hey dudes...We havnt said anything for awhile around here at moddb. I just want to say that the site hasnt been accessable for atleast a month now, somthing is happening at gamespy so we havnt recieved notice for ftp access. Although are progress is going slow, we are stil l developing somwhat. The</description>
		<guid isPermaLink="false">articles9293</guid>
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		<title>=P</title>
		<link>http://www.moddb.com/mods/x-buster/news/p</link>
		<pubDate>Wed, 09 Jun 2004 12:48:12 -0500</pubDate>
		<description>progress been a lil slow lately..but..that doesnt mean we&#39;ve been sittin on our asses doin nothin =D. upgrade system is almost done and just needs a few tweaks here and there, the weapons are almost all fully functional and we&#39;re workin on puttin models in (evil gray boxes). We&#39;re also startin to put</description>
		<guid isPermaLink="false">articles7462</guid>
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		<title>newzezezez</title>
		<link>http://www.moddb.com/mods/x-buster/news/newzezezez</link>
		<pubDate>Wed, 12 May 2004 18:07:27 -0500</pubDate>
		<description>welp..not much goin on here @ x&#45;buster..although our coder has started implementing the upgrade functions and other gameplay goodies ( wall climb, wall slide, and capsule menu, critical damage animations ). the HUD is still being tweaked and worked on, and the X items are in game ( health, weapon energy</description>
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		<title>latest stuffs</title>
		<link>http://www.moddb.com/mods/x-buster/news/latest-stuffs</link>
		<pubDate>Thu, 08 Apr 2004 23:59:01 -0500</pubDate>
		<description>progress has slowed down lately..cuz..WE GOT LIVES TOO =O. nah..our codemaster has been busy w/school. added some new pix to gallery (which is updated frequently anyway) and the new and improved xbuster main page should be up in a few days. our L33t0 modeler has also almost finished animating our main</description>
		<guid isPermaLink="false">articles6822</guid>
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		<title>update</title>
		<link>http://www.moddb.com/mods/x-buster/news/update46</link>
		<pubDate>Sun, 14 Mar 2004 03:23:48 -0600</pubDate>
		<description>all is progressing nice here @ x buster. alpha testing was successful and we&#39;re in the process of changing a lot gameplay wise, and fine tuning x&#45;buster so the next testing session can be on finalizing things. but, he still have much more to go. maps, shaders and sprites, and animations are what our</description>
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		<title>near completion?! =O</title>
		<link>http://www.moddb.com/mods/x-buster/news/near-completion-o</link>
		<pubDate>Sat, 28 Feb 2004 22:04:20 -0600</pubDate>
		<description>thats right! X&#45;Buster has finally come through with some work! our new coder, in matter of weeks, has done more than the majority of the code and we are getting ready for public beta tests if all progresses! please check the image gallery to see the cool new dash in action!</description>
		<guid isPermaLink="false">articles6470</guid>
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		<title>still goin</title>
		<link>http://www.moddb.com/mods/x-buster/news/still-goin</link>
		<pubDate>Mon, 09 Feb 2004 16:43:18 -0600</pubDate>
		<description>whoa i almost forgot about this page! lol. welp..we have a lot more done than last time i posted here..(6 months ago?) maps are comin around nicely, models are almost all done, and we&#39;re gettin ready for a build (about time!). BUT..what we&#39;re really lackin in is code (the mod maker&#39;s worse nightmare)</description>
		<guid isPermaLink="false">articles6266</guid>
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		<title>We&#039;re still alive!</title>
		<link>http://www.moddb.com/mods/x-buster/news/were-still-alive3</link>
		<pubDate>Mon, 11 Aug 2003 02:23:20 -0500</pubDate>
		<description>Welp! its been a while since we&#39;ve updated the moddb profile of the mod..so i decided i&#39;d update it =). ive added plenty of new images to the image gallery (maps, models, wallpaper). Not a lot of progress from the team here because DonX left for vacation a month back, but Par, me and Xan have been holding</description>
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