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	<link>http://www.moddb.com/mods/xmas/news</link>
	<title>News RSS feed &#45; Xmas Mod for Half&#45;Life - Mod DB</title>
	<description>Subscribe to the Mod DB Xmas Mod for Half&#45;Life news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 22 Nov 2009 22:10:00 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>It may yet rise again</title>
		<link>http://www.moddb.com/mods/xmas/news/it-may-yet-rise-again</link>
		<pubDate>Tue, 31 Mar 2009 11:17:44 -0500</pubDate>
		<description>More and more, i&#39;m thinking about it... What path should i choose?</description>
		<guid isPermaLink="false">articles36958</guid>
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		<title>As you might imagine</title>
		<link>http://www.moddb.com/mods/xmas/news/as-you-might-imagine</link>
		<pubDate>Tue, 20 Mar 2007 18:25:25 -0500</pubDate>
		<description>As you might imagine, the distinct lack of updates on my part pretty much means Xmas developpment has stopped and the chances of it starting over are slim... but not totally out of the question. Let me explain: Last year i got a job as a level 1 tech support guy at some bank up here in Quebec City.</description>
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		<title>Xmas 1.1 is out!</title>
		<link>http://www.moddb.com/mods/xmas/news/xmas-11-is-out</link>
		<pubDate>Fri, 24 Dec 2004 15:30:01 -0600</pubDate>
		<description>Go get it.</description>
		<guid isPermaLink="false">articles9736</guid>
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		<title>Xmas &#45; Will you play?</title>
		<link>http://www.moddb.com/mods/xmas/news/xmas-will-you-play</link>
		<pubDate>Thu, 23 Dec 2004 10:41:01 -0600</pubDate>
		<description>Another year has passed and that means another version of Xmas is underway. Xmas being mostly a 1&#45;man team effort (myself), the time spent on bringing this mod to life was extensive. Seeing poeple make servers and playing is the only reward this developer gets for his hard work. Also, being a seasonal</description>
		<guid isPermaLink="false">articles9709</guid>
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		<title>Its that time of year again!</title>
		<link>http://www.moddb.com/mods/xmas/news/its-that-time-of-year-again</link>
		<pubDate>Sun, 17 Oct 2004 00:40:57 -0500</pubDate>
		<description>Hello again Xmas fans! This is an official announcement to say that Xmas 2.0 is on the roll again! Xmas 2.0 will be the final version of the mod for Half&#45;Life before moving onto Half&#45;Life 2 and it&#039;s infamous Source engine. As usual, Xmas 2.0 will be released on christmas eve, December 24 2004.</description>
		<guid isPermaLink="false">articles8820</guid>
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		<title>Xmas &#45; What? an update? no way!</title>
		<link>http://www.moddb.com/mods/xmas/news/xmas-what-an-update-no-way</link>
		<pubDate>Wed, 18 Aug 2004 01:54:22 -0500</pubDate>
		<description>Hello loyal Xmas fans. (Yes all 3 of you)    An update on the status of Xmas has been made on the official website. Click on gordon to check it out!</description>
		<guid isPermaLink="false">articles8169</guid>
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		<title>Xmas &#45; Progress report</title>
		<link>http://www.moddb.com/mods/xmas/news/xmas-progress-report</link>
		<pubDate>Wed, 07 Apr 2004 18:08:00 -0500</pubDate>
		<description>Welcome again Xmas fans! My college finally in the bag, the time to update Xmas has finally come. Coding wise, we&#39;ve been busy ironing out the gameplay issues with some weapons as well as propose new ways of using the ammunition you pick up when you don&#39;t have the weapon to use it with: Here is the</description>
		<guid isPermaLink="false">articles6807</guid>
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		<title>Xmas &#45; Pick Up ahead</title>
		<link>http://www.moddb.com/mods/xmas/news/xmas-pick-up-ahead</link>
		<pubDate>Thu, 04 Mar 2004 15:49:16 -0600</pubDate>
		<description>Well the time has come for another update. Development of Xmas has almost stopped due to my insane college schedule, but that is going to change next month. I&#39;ll be done with it.. forever! I&#39;m already looking for a job in the professionnal gaming industry. So what about Xmas? It&#39;s not dead. Yes version</description>
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		<title>Xmas &#45; New website ahead</title>
		<link>http://www.moddb.com/mods/xmas/news/xmas-new-website-ahead</link>
		<pubDate>Sun, 25 Jan 2004 22:48:03 -0600</pubDate>
		<description>Hello again Xmas fans! The holiday seasons have come and gone and so has Xmas&#39; player/server base. This would normally be a bad thing for a mod but since Xmas is only popular once a year, this removes all of the pressure that has built up since releasing. Xmas version 1.1 is still in the works for the</description>
		<guid isPermaLink="false">articles6126</guid>
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		<title>Xmas &#45; Major changes ahead</title>
		<link>http://www.moddb.com/mods/xmas/news/xmas-major-changes-ahead</link>
		<pubDate>Sun, 04 Jan 2004 17:09:25 -0600</pubDate>
		<description>Hello Xmas fans! Here is an update on the current state of the mod: As it turns out, many things have cropped up in gameplay of Xmas which need addressing: Weapons: &#45;Unbalanced weapons (Stapler) &#45;Animations (Boomstick, Stapler) &#45;Incomplete overhaul of all the HL weapons to the Xmas theme (Egon, tripmines,</description>
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