http://www.moddb.com/tutorials Tutorials RSS feed - Mod DB Subscribe to the Mod DB tutorial feed, and get the latest updates as they are posted. en-us Sat, 07 Nov 2009 18:32:01 -0600 Copyright 2009, DesuraNET Pty Ltd Articles 180 Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/ 120 90 Setup GTK Radiant 1.4 for Smokin' Guns http://www.moddb.com/tutorials/setup-gtk-radiant-14-for-smokin-guns Thu, 05 Nov 2009 13:24:44 -0600 The purpose of this tutorial is to configure GTK Radiant 1.4 to work with the stand-alone release of Smokin-Guns. I have Smokin' Guns installed to "C:/Program Files/" and I have written all my paths as such. If you have installed Smokin' Guns to a different directory, read this tutorial carefully and change the paths to match yours. articles45794 Project-Alpha Techniques Tutorial http://www.moddb.com/tutorials/project-alpha-techniques-tutorial Sun, 18 Oct 2009 10:12:13 -0500 This tutorial will cover KernCore's techniques that were presented in Portal: Project-Alpha articles45033 Unreal Tournament 3 Basic Mapping http://www.moddb.com/tutorials/unreal-tournament-3-basic-mapping Tue, 13 Oct 2009 19:50:59 -0500 This is a basic mapping tutorial for Unreal tournament 3. This tutorial goes over the basics of making something in a subtractive space. THIS IS FOR BEGINNERS ONLY! articles44870 New Player's Guide http://www.moddb.com/tutorials/new-players-guide Mon, 12 Oct 2009 23:47:43 -0500 New to the game? Here's basic info to get you started playing MSC. articles44836 Milkshape 3D Basics & Fundamentals http://www.moddb.com/tutorials/milkshape-3d-basics-fundamentals Thu, 08 Oct 2009 20:04:14 -0500 A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different methods and applying textures. This tutorial is intended for beginners of 3D Modelling. articles44661 Be the Man: Beginning Games Programming #1 - First Steps http://www.moddb.com/tutorials/be-the-man-beginning-games-programming-1-first-steps Wed, 07 Oct 2009 08:28:45 -0500 The first in a series of programming tutorials aimed at aspiring games programmers, who have never seen code before. This tutorial introduces the programmer, the most basic programming concepts, and handles the simplest application (Hello World) in C#, C++ and J2SE (Java) as an introduction to code and development environments. articles44597 Textures in Red Alert 3 http://www.moddb.com/tutorials/textures-in-red-alert-3 Thu, 17 Sep 2009 23:13:04 -0500 The skinny on unwrapping 3d objects in 3DS Max, plus background on Diffuse, Specular and Normal Maps. articles43836 Levels in Life http://www.moddb.com/tutorials/levels-in-life Fri, 11 Sep 2009 18:59:00 -0500 A beginner's basic tutorial on how you can improve your skills in general. Simple and straight-forward, but may prove useful to those getting their feet into modding! articles43576 Starting a project, and 'not' letting the project die (Part 2) http://www.moddb.com/tutorials/starting-a-project-and-not-letting-the-project-die-part-2 Sun, 06 Sep 2009 17:08:28 -0500 A summary over whats happened over the course of my indie project since part 1 and what to watch for. articles43363 How to Setup and Export Models into CryEngine 2 http://www.moddb.com/tutorials/how-to-setup-and-export-models-into-cryengine-2 Mon, 31 Aug 2009 00:29:53 -0500 In this tutorial I will show you how to do the following: -Setting up your Mod file structure. -Prepping your model for export. -Creating the Physics and Occlusion Proxy. -Exporting your model into the CryEngine. articles43063